Part I. Regency and early Victorian graphic humour - modes and markets. 1. Graphic bric-a-brac? Approaching early nineteenth century graphic humour
2. Regency visual culture in the marketplace
3. Continuity, innovation and change: comic visual culture 1820-1850
Part 2. The social vision of Regency and early Victorian comic visual culture. 4. Reflections in a print shop window: from street theatre to crime scene
5. Robert Seymour: a jobbing artist in the marketplace
6. The 'march of intellect' as a comic event: mockery, heroism and social change
7. Revisiting the Regency - Punch's dustmen.