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Serious Games, Interaction, and Simulation 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Title
Serious Games, Interaction, and Simulation [electronic resource] : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers / edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho.
ISBN
9783319290607
Edition
1st ed. 2016.
Publication
Cham : Springer International Publishing : Imprint: Springer, 2016.
Physical Description
VIII, 139 p. 24 illus : online resource.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
Variant and related titles
Springer ebooks.
Other formats
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
April 06, 2016
Series
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 161.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 161
Contents
Applying a Serious Game Quality Model
Dynamic Serious Games Balancing
Relation Between Game Genres and Competences for In-game Certification
Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project
VirtualSign in Serious Games
The Design and Study of a Serious Game for Attention Training of the Older Adults
Sensitizing: Helping Children Design Serious Games for a Surrogate Population
Chess Playing and Mathematics: an Exploratory Study in the South African Context
A Virtual City Environment for Engineering Problem Based Learning
Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health
A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving
Serious computer games design for active learning in teacher education
Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring
Serious Games For Large-Scale Image Sensing
Game Social Tech Booster
BIM to IoT: The Persistence Problem.
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