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Sport 2.0 transforming sports for a digital world

Title
Sport 2.0 [electronic resource] : transforming sports for a digital world / Andy Miah.
ISBN
9780262343114
0262343118
9780262035477 (hardcover : alk. paper)
Published
Cambridge, MA : The MIT Press, 2017. (Baltimore, Md. : Project MUSE, 2015)
Physical Description
1 online resource (pages cm)
Local Notes
Access is available to the Yale community.
Notes
Description based on print version record.
Access and use
Access restricted by licensing agreement.
Variant and related titles
Project MUSE - UPCC 2017 Complete.
UPCC book collections on Project MUSE.
Format
Books / Online
Language
English
Added to Catalog
March 16, 2017
Bibliography
Includes bibliographical references and index.
Contents
Games based culture
Real world games
The digital ecology of elite sports
The serious gamer as elite athlete
Digital spectators in augmented realities
Media change at the Olympic games
The new Olympic media
Social media and the Olympics
The London 2012 social media impact
Citizen journalism and mobile media
Conclusion : mixed reality and the wearable media generation.
Also listed under
Project Muse.
Citation

Available from:

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