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Interactivity, Game Creation, Design, Learning, and Innovation 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Title
Interactivity, Game Creation, Design, Learning, and Innovation [electronic resource] : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings / edited by Anthony L. Brooks, Eva Brooks.
ISBN
9783319558349
Publication
Cham : Springer International Publishing : Imprint: Springer, 2017.
Physical Description
XIV, 324 p. 122 illus : online resource.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Variant and related titles
Springer ebooks.
Other formats
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
April 03, 2017
Series
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 196.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 196
Contents
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education
The farm game: A game designed to follow children’s playing maturity
SceneMaker: Creative Technology for Digital StoryTelling
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
Towards a wearable interface for immersive telepresence in robotics
Designing Digital Tools for Physiotherapy
Enriching location-based games with navigational game activities
Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI
CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment
Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques
Investigating the Effect of Scaffolding in Modern Game Design
Multi-Kinect Skeleton Fusion for Enactive Games
Analysing Emotional Sentiment in People’s YouTube Channel Comments
Mobile Device Applications for Head Start Experience in Music
The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets
A Multimodal Interaction Framework for Blended Learning
Widening the Experience of Artistic Sketchbooks
Considerations and Methods for Usability Testing with Children
An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game
Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition
The opportunities of applying the 360° Video Technology to the presentation of cultural events
Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits
Learning by Designing Interview Methods in Special Education
Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines
Engaging with the intangible cultural heritage of the city
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces
AcuTable: A Touch-enabled, Actuated Tangible User Interface. .
Also listed under
Brooks, Anthony L.
Brooks, Eva.
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