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Mixed Reality and Gamification for Cultural Heritage

Title
Mixed Reality and Gamification for Cultural Heritage [electronic resource] / edited by Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis.
ISBN
9783319496078
Publication
Cham : Springer International Publishing : Imprint: Springer, 2017.
Physical Description
XVII, 594 p. 280 illus., 252 illus. in color : online resource.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Variant and related titles
Springer ebooks.
Other formats
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
May 03, 2017
Contents
Digital Heritage & Virtual Archaeology: an approach through the framework of international recommendations
Data Acquisition for the Geometric Documentation of Cultural Heritage
Autonomous Mapping of the Priscilla Catacombs
Acceleration of 3D mass digitization processes: recent advances and challenges
Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development
3D Digital Libraries in Cultural Heritage and their contribution in the documentation of the past
Enriching and Publishing Cultural Heritage as Linked Open Data
Digital memory and integrated data capturing: innovations for an inclusive Cultural Heritage in Europe through 3D semantic modelling
5D Model of the Holy Aedicule of the Church of the Holy Sepulchre through an innovative and interdisciplinary approach
Historic BIM for mobile VR/AR applications
Data collection for estimation of resilience of cultural heritage assets
Virtual Reconstruction of Historical Architecture as Media for Knowledge
Gamified AR/VR character rendering and animation enabling technologies
Experiencing the multisensory past
Multimodal Serious Games Technologies for Cultural Heritage
Modelling life through time: cultural heritage case studies
Preservation and gamification of traditional sports
Deployment of robotic guides in museum contexts
Digital cultural heritage experience in Ambient Intelligence
Storytelling and Digital Epigraphy-based narratives in Linked Open Data
Additive Manufacturing (AM) based evaluation, reconstruction and improvement of cultural heritage artifacts and human structures
The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-learning and Virtual Museums
4D Modeling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage.
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