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Coding the Arduino Building Fun Programs, Games, and Electronic Projects

Title
Coding the Arduino [electronic resource] : Building Fun Programs, Games, and Electronic Projects / by Bob Dukish.
ISBN
9781484235102
Publication
Berkeley, CA : Apress : Imprint: Apress, 2018.
Physical Description
XVIII, 294 p. 198 illus : online resource.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
Variant and related titles
Springer ebooks.
Other formats
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
July 02, 2018
Contents
Chapter 1. A Background on Technology
Chapter 2. Computers and the Binary System
Chapter 3. Microcontrollers
Chapter 4. More Loops, and More Elegant Methods to Flash an LED
Chapter 5. Serial Communications
Chapter 6. Having Fun with Programming
Chapter 7. More Game Programming with a Detailed Explanation
Chapter 8. Electronic Projects
Chapter 9. More Elaborate Projects
Chapter 10. Capstone Projects
Appendix.
Also listed under
SpringerLink (Online service)
Citation

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