Preface
On The Problem of Predicting Real World Characteristics from Virtual Worlds
The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations
Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games
Identifying User Demographic Traits through Virtual-World Language Use
Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models
Predicting Links in Human Contact Networks using Online Social Proximity
Identifying a Typology of Players Based on Longitudinal Game Data.