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Gaming, Simulations, and Society Research Scope and Perspective

Title
Gaming, Simulations, and Society [electronic resource] : Research Scope and Perspective / edited by Rei Shiratori, Kiyoshi Arai, Fumitoshi Kato.
ISBN
9784431267973
Publication
Tokyo : Springer Japan, 2005.
Physical Description
1 online resource (XIV, 320 p.)
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
June 20, 2019
Contents
Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline
Social Sciences and Simulation and Gaming
The Game of “Forming a Coalition Government”
Environmental Commons Game: Is the Free Rider a “Bad Apple”?
Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—
The Urban Network Game: A Simulation of the Future of Joint City Interests
A Report of U-Mart Experiments by Human Agents
Price Competition Between Middlemen: An Experimental Study
Social Relevancies in Simulation and Gaming
Facilitation in Communication: Toward a Study of an Educational Gaming Simulation
The Features and Roles of Simulation Software in the Classroom
Instructional Activities Game: A Tool for Teacher Training and Research into Teaching
Prefrontal Cortex Deactivation During Video Game Play
The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard
Background and Current Status of Learning Games in the Field of Japanese School Education
Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan
Strategies and Policy Exercise
Simulations and Social Responsibility: Why Should We Bother?
Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings
Openness: A Key to Good Team Performance
A Business Game with Social Consequences
Designs and Tools of Simulation and Gaming
An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens
Congruent Facilitation of Simulations and Games
The Loss of Concentration by the Effects of the Timing of Commercial Breaks
Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting
Effective Learning Through Gaming Simulation Design
For the Knowledge Society: How to Involve Human Resources in Gaming
Paradigms in Simulation and Gaming
Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations
Enhancing Policy Development Through Actor-Based Simulation
Complex Project Management and Gaming Simulation Methodology: Enriching Interfaces Between the Mission and Performance
Possibilities and Prospects of On-Line Games in Asia
Information Technology Policy and Culture in France
Agent-Based Simulation of Alliance of Automobile Enterprises.
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