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Immersive Embodiment Theatres of Mislocalized Sensation

Title
Immersive Embodiment [electronic resource] : Theatres of Mislocalized Sensation / by Liam Jarvis.
ISBN
9783030279714
Edition
1st ed. 2019.
Publication
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Physical Description
1 online resource (XVII, 255 p.) 30 illus.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.
Variant and related titles
Springer ENIN.
Other formats
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Printed edition:
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Format
Books / Online
Language
English
Added to Catalog
December 03, 2019
Series
Palgrave Studies in Performance and Technology
Palgrave Studies in Performance and Technology
Contents
Chapter 1: Introduction
Chapter 2: Proto-immersive Discourse & the ‘Theatrical Condition’
Chapter 3: The Immersive Promise of Becoming [with] the Other Body
Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs)
Chapter 5: ‘Empathy Activism’ & Bodying Difference in Postdigital Culture: Jane Gauntlett’s In My Shoes & BeAnotherLab’s The Machine to be Another
Chapter 6: Touching with a Virtualized Hand: Analogue’s Transports
Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming
Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.
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