Chapter 1: Introduction
Chapter 2: Proto-immersive Discourse & the ‘Theatrical Condition’
Chapter 3: The Immersive Promise of Becoming [with] the Other Body
Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs)
Chapter 5: ‘Empathy Activism’ & Bodying Difference in Postdigital Culture: Jane Gauntlett’s In My Shoes & BeAnotherLab’s The Machine to be Another
Chapter 6: Touching with a Virtualized Hand: Analogue’s Transports
Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming
Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.