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XR Case Studies Using Augmented Reality and Virtual Reality Technology in Business

Title
XR Case Studies [electronic resource] : Using Augmented Reality and Virtual Reality Technology in Business / edited by Timothy Jung, Jeremy Dalton.
ISBN
9783030727819
Edition
1st ed. 2021.
Publication
Cham : Springer International Publishing : Imprint: Springer, 2021.
Physical Description
1 online resource (VIII, 164 p.) 57 illus.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
September 22, 2021
Series
Management for Professionals,
Management for Professionals,
Contents
There's more to Murphy; Virtual Reality in the construction sector
Orthopaedic Surgical Training with Virtual Reality: OySTeR-VR
Innovation flows through VR for water utility
Making training more effective with Shared VR: Lanes Group plc improves employee retention and reduces the costs of recruitment and training
Heroes to meet in virtual reality; New media content remediation
Use of Augmented and Virtual Reality for Enhancement of Aerospace Cabin and Cockpit Experience
AR and VR to enrich Cultural Heritage and Retail experiences: ETT Case Studies and guiding principles Viarama: Virtual Reality for Good
Use of Virtual Reality for Hazard Safety Training to Reduce High Risk and Significant Safety Incidents and Increase Training Engagement
Stations AR Simulated Digital Twin
US Air Force Weather Training Platform - use of Virtual Reality to Reduce Training and Equipment Maintenance Costs whilst Improving Operational Efficiency and Retention of US Air Force Personnel
A Preeminent Digital Production Studio Collaborates with one of America's Most Innovative Universities to Explore the Use of Virtual Reality for Learning
Virtual reality's role in improving student knowledge and engagement in the materials testing laboratory
Bank of Ireland tests meetings in virtual reality
How INVISTA's Transforming Manufacturing Training with Virtual Reality
Use of virtual reality to support rapid upskilling of healthcare professionals during COVID19 pandemic
Cost-effective and eco-friendly fire investigation training using photorealistic interactive room scale virtual reality.
Also listed under
Jung, Timothy. editor.
Dalton, Jeremy. editor.
SpringerLink (Online service)
Citation

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