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The rules of programming : how to write better code

Title
The rules of programming : how to write better code / Chris Zimmerman.
ISBN
1098133110
9781098133115
Publication
Sebastopol, CA : O'Reilly Media, Inc., [2023]
Physical Description
1 online resource (250 pages) : illustrations
Local Notes
Access is available to the Yale community.
Notes
Includes index.
Description based on print version record.
Access and use
Access restricted by licensing agreement.
Summary
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
Variant and related titles
O'Reilly Safari. OCLC KB.
Other formats
Print version: ZIMMERMAN, CHRIS. RULES OF PROGRAMMING. [Place of publication not identified] : O'REILLY MEDIA, 2023
Format
Books / Online
Language
English
Added to Catalog
January 05, 2023
Citation

Available from:

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