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Electronic Sports Industry in China An Overview

Title
Electronic Sports Industry in China [electronic resource] : An Overview / by Peng Duan, Xiaohui Wang, Allan Yijia Zhang, Bin Ji.
ISBN
9789811992889
Edition
1st ed. 2023.
Publication
Singapore : Springer Nature Singapore : Imprint: Springer, 2023.
Physical Description
1 online resource (XIII, 231 p.) 66 illus., 58 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book presents a series of studies on the status quo, characteristics of and trends in China's eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry. Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China's eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy. As a new cultural phenomenon, eSports are politically, economically, culturally, and socially suited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, while also having a positive effect on people's competitive spirit, intelligence, aesthetic tastes, etc. However, during the COVID-19 pandemic, China's eSports industry has faced a host of problems, e.g. postponed competitions, management difficulties and brand devaluation, all of which have hampered its progress. Nevertheless, the number of Chinese eSports users is on the rise and the online market share is climbing steadily, establishing a user base for the industry. Moreover, new technological advances like 5G, VR and AR offer a wealth of new opportunities for innovation in China's eSports industry. The book encourages readers to approach the topic from various perspectives and think across disciplines. As a result, it is not only essential reading for students at colleges and universities, but also offers a valuable reference guide for eSports researchers and enthusiasts.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
February 22, 2023
Contents
Overview of E-Sports
Development History and Status-Quo of Global E-Sports
Development Environment of China's E-Sports Industry
Development History and Status-Quo of China's E-sports Industry
Comparative Analysis of Global E-Sports Industry
Case Analysis on World's Top E-Sports Events
Special Analysis on the Development of China's E-Sports Industry
Problem Analysis on the Development of China's E-Sports Industry
Countermeasures and Suggestions for the Development of China's E-Sports Industry
Innovation Characteristics and Development Trend of China's E-Sports Industry. .
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