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Informatics in Schools. Rethinking Computing Education 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3-5, 2021, Proceedings

Title
Informatics in Schools. Rethinking Computing Education [electronic resource] : 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3-5, 2021, Proceedings / edited by Erik Barendsen, Christos Chytas.
ISBN
9783030902285
Edition
1st ed. 2021.
Publication
Cham : Springer International Publishing : Imprint: Springer, 2021.
Physical Description
1 online resource (IX, 161 p.) 39 illus., 21 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book constitutes the proceedings of the 14th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2021, held in Nijmegen, The Netherlands, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 12 full papers presented were carefully reviewed and selected from 29 submissions. They are organized in topical sections named: Fostering Computational Thinking, Programming Education, Advancing Computing Education, and Teachers' Professional Development.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
April 05, 2023
Series
Theoretical Computer Science and General Issues, 13057
Theoretical Computer Science and General Issues, 13057
Contents
Fostering Computational Thinking
Computational Thinking in Context across Curriculum: Students' and Teacher's Perspective
Towards Classification of Interactive Non-Programming Tasks Promoting Computational Thinking
Tell, Draw & Code − Teachers' intention to a Narrative Introduction of Computational Thinking
Programming Education
First Programming Course in Business Studies: Content, Approach, and Achievement
Why young programmers should make game art: a study from a game-making course
Teaching Recursion in High School { A Constructive Approach
Advancing Computing Education
A Multi-Dimensional Approach to Categorize Short Tasks
Girls' summer school for physical computing: methodology and acceptance issues
Towards a compulsory computing curriculum at primary and lower-secondary schools: the case of Czechia
Teachers' Professional Development
Professional Development for in-service teachers of programming: Evaluation of a university level program
Encouraging Task Creation among Programming Teachers in Primary Schools
Problems, professional development and reflection: Experiences of High-School, Computer Science teachers in Serbia.
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