RegularPapers
Automatic PolyCube-Maps
Bicubic G1 Interpolation of Irregular Quad Meshes Using a 4-Split
Bounding the Distance between a Loop Subdivision Surface and Its Limit Mesh
A Carving Framework for Topology Simplification of Polygonal Meshes
Comparing Small Visual Differences between Conforming Meshes
Continuous Collision Detection between Two 2D Curved-Edge Polygons under Rational Motions
Controlling Torsion Sign
Cutting and Fracturing Models without Remeshing
Detection of Planar Regions in Volume Data for Topology Optimization
Determining Directional Contact Range of Two Convex Polyhedra
Efficient Collision Detection Using a Dual Bounding Volume Hierarchy
Fast and Local Fairing of B-Spline Curves and Surfaces
Finite Element Methods for Geometric Modeling and Processing Using General Fourth Order Geometric Flows
Geodesic as Limit of Geodesics on PL-Surfaces
Hausdorff and Minimal Distances between Parametric Freeforms in and
On Interpolation by Spline Curves with Shape Parameters
Lepp Terminal Centroid Method for Quality Triangulation: A Study on a New Algorithm
Mean Value Bézier Maps
Meaningful Mesh Segmentation Guided by the 3D Short-Cut Rule
Mesh Simplification with Vertex Color
A Multistep Approach to Restoration of Locally Undersampled Meshes
Noise Removal Based on the Variation of Digitized Energy
Note on Industrial Applications of Hu's Surface Extension Algorithm
Parameterizing Marching Cubes Isosurfaces with Natural Neighbor Coordinates
Parametric Polynomial Minimal Surfaces of Degree Six with Isothermal Parameter
Physically-Based Surface Texture Synthesis Using a Coupled Finite Element System
Planar Shape Matching and Feature Extraction Using Shape Profile
Reconstructing a Mesh from a Point Cloud by Using a Moving Parabolic Approximation
A Revisit to Least Squares Orthogonal Distance Fitting of Parametric Curves and Surfaces
Shifting Planes to Follow a Surface of Revolution
Slit Map: Conformal Parameterization for Multiply Connected Surfaces
Solving Systems of 3D Geometric Constraints with Non-rigid Clusters
Space-Time Curve Analogies for Motion Editing
Variational Skinning of an Ordered Set of Discrete 2D Balls
Short Papers
3D Mesh Segmentation Using Mean-Shifted Curvature
Convex Surface Interpolation
Deformation and Smooth Joining of Mesh Models for Cardiac Surgical Simulation
Digital Design for Functionally Graded Material Components Rapid Prototyping Manufacturing
Layer-Based Mannequin Reconstruction and Parameterization from 3D Range Data
Manifoldization of ?-Shapes by Topology Operators
A Mesh Simplification Method Using Noble Optimal Positioning
Narrow-Band Based Radial Basis Functions Implicit Surface Reconstruction
Progressive Interpolation Using Loop Subdivision Surfaces
Protein Surface Modeling Using Active Contour Model
Quasi-interpolation for Data Fitting by the Radial Basis Functions
A Shape Feature Based Simplification Method for Deforming Meshes
Shape Representation and Invariant Description of Protein Tertiary Structure in Applications to Shape Retrieval and Classification
The Structure of V-System over Triangulated Domains
Tool Path Planning for 5-Axis Flank Milling Based on Dynamic Programming Techniques
Trimming Bézier Surfaces on Bézier Surfaces Via Blossoming
A Volumetric Framework for the Modeling and Rendering of Dynamic and Heterogeneous Scenes
Geometric Calibration of Projector Imagery on Curved Screen Based-on Subdivision Mesh
A Comment
A Comment on 'Constructing Regularity Feature Trees for Solid Models'.