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Computer games in the classroom

Title
Computer games in the classroom.
Published
[England] : Teachers TV/UK Dept. of Education, 2009.
Physical Description
1 online resource (16 min.).
Local Notes
Access is available to the Yale community.
Notes
Title from resource description page (viewed Mar. 5, 2012).
This edition in English.
Access and use
Access restricted by licensing agreement.
Summary
Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already using computer games in class to great effect. Neil observes Dawn's pupils using a mental Maths game on their Nintendo DS consoles and then using a detective story game called Professor Layton and the Curios Village in a literacy class. It's learning through play, says Dawn. Back at his own school, Neil delivers a maths class featuring a computer game called Tutpup which he uses first as a whiteboard starter. He tries out a free online game called Moshi Monsters to help expand pupils vocabulary in a literacy class. Neil recognises the benefits his pupils derive from games-based learning and is particularly pleased with the way the boys in his class have engaged with it.
Variant and related titles
ASP-AVON. OCLC KB.
Other formats
Print version: Computer games in the classroom. [England] : Teachers TV/UK Dept. of Education, 2009 publisher catalog number
Format
Images / Online / Video & Film
Language
English
Added to Catalog
June 05, 2023
Series
Education in video
Better learning with ICT ; 3
Subjects (Medical)
Educational Technology
Genre/Form
Instructional television programs.
Nonfiction television programs.
Nonfiction television programs.
Instructional television programs.
Also listed under
Illumina Digital.
Citation

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