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Computer generated enterprise

Title
Computer generated enterprise.
Published
[England] : Teachers TV/UK Dept. of Education, 2008.
Physical Description
1 online resource (17 min.).
Local Notes
Access is available to the Yale community.
Notes
Title from resource description page (viewed Mar. 5, 2012).
This edition in English.
Access and use
Access restricted by licensing agreement.
Summary
Liverpool's status as European Capital of Culture 2008 is celebrated in a computer game created for a school social enterprise project. A team of Year 11 pupils at St Margaret's C of E School came up with the idea for a game, called Streets of Culture, based on a motor race around the city's most famous cultural landmarks. As the sports cars race against the clock, they pass such icons as the Liver building and Liverpool Cathedral. Jaguar, which is based a mile from the school, provided computer models for the game and gave pupils an insight into how cars are designed and manufactured. The pupils also spent a day at Liverpool Hope University to finalise developing the project, giving them a taste of higher education. The final designs and images were then generated into a game by software development company run by a governor and former pupil of the school. The school wants to build on the project by producing another game in partnership with up to ten other Liverpool schools.
Variant and related titles
ASP-AVON. OCLC KB.
Other formats
Print version: Computer generated enterprise. [England] : Teachers TV/UK Dept. of Education, 2008 publisher catalog number
Format
Images / Online / Video & Film
Language
English
Added to Catalog
June 05, 2023
Series
Education in video
Inspirations ; 1
Genre/Form
Instructional television programs.
Nonfiction television programs.
Nonfiction television programs.
Instructional television programs.
Also listed under
Maverick Television (Television network)
Citation

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