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Computers and Games International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Title
Computers and Games [electronic resource] : International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
ISBN
9783031340178
Edition
1st ed. 2023.
Publication
Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Physical Description
1 online resource (XII, 191 p.) 60 illus., 35 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
June 09, 2023
Series
Lecture Notes in Computer Science, 13865
Lecture Notes in Computer Science, 13865
Contents
Classic Games: FairKalah: Towards Fair Mancala Play
Improving Search in Go Using Bounded Static Safety
Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting
An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player
Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search
Oware is Strongly Solved
Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?
Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards
Batch Monte Carlo Tree Search
Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection
Procedural Generation of Rush Hour Levels.
Subjects
Citation

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