Empowering Digital Users through Design for Privacy
Design processes for interactive Human-Machine Systems
Peripheral Interaction: shifting between periphery and center of attention when interacting with technology
Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review
Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review
The Potential of Interactive Digital Narratives towards Literary Linear Texts
Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study
Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla
It Takes Two To Tango-Research and Education Cross Pollination at Design Higher Education.