Preface
Introduction
1. Games for stroke rehabilitation an overview
2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation
3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments
4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest
5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies
6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School
7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome
8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy
9. Designing a general open authorable digital ecosystem for educational games to support special learning needs
10. How does the alteration of an avatar's proportions affect experience and performance when controlling it?
11. Video Games for Players with Visual Disabilities.