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Media design and technology for live entertainment : essential tools for video presentation

Title
Media design and technology for live entertainment : essential tools for video presentation / Davin E. Gaddy.
ISBN
9781315442709
1315442701
9781315442723
1315442728
9781138215139
9781138216211
9781315442716
131544271X
9781315442693
1315442698
1138215139
1138216216
Publication
New York, NY : Routledge, 2018.
Physical Description
1 online resource
Local Notes
Access is available to the Yale community.
Notes
Description based on print version record.
Access and use
Access restricted by licensing agreement.
Summary
"Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. After an introduction on content creation and acquisition, this book's focus is on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system trouble-shooting tips and tricks. A brief history of projected imagery is included as well as information on analog systems as outdated technology continues to be used either by choice of the designer or by necessity of budget. By allowing the reader to understand the tools and how to use them, the reader should be able to create their own projection systems to meet their design ideas"-- Provided by publisher.
Variant and related titles
O'Reilly Safari. OCLC KB.
Other formats
Print version: Media design and technology for live entertainment New York, NY : Routledge, 2018.
Format
Books / Online
Language
English
Added to Catalog
October 03, 2023
Bibliography
Includes bibliographical references and index.
Contents
Purpose
A brief history
Ancient technology
Early devices
Modern revolution
Physiology and psychology
Physics of light
Perception of light
Design elements
Design team
Design process
Budget based
Concept based
Collaboration
Functions of media design
Informative
Environmental
Emotive
Special effect
Textural
Live effects and interactivity
Source material
Stock content
Copyright
Royalty/royalty free
Public domain
Fair use
File sharing websites
Custom content
Non linear editor
Composition
File size/compression
Codecs
Alpha channel/matte
Storage and transport
Streaming video
Resolution
Pixel density/raster
Perceived resolution
Aspect ratio
Interlaced or progressive scan
Frame rate
Refresh rate
Display surface
Screen properties
Gain
Contrast ratio
Viewing angle
Texture
Rear or front projection
Non-traditional materials
Video and LED walls
Monitor
Rear projection
Rear projection cube
Laser phosphor display
Panel
Transparent display
Electro-wetting and electrophoretic technology
Projectors
Historical devices
Cathode ray tube
Projector anatomy
DLP
Single chip
3-chip
LCOS
Illumination technology
Metal halide
Xenon
Solid state
Lens
Fixed
Zoom
Source
Analog source
Digital source
Tape based and optical disk systems
Hard disk and solid state systems
Camera
Streaming media
Computer based systems
Slide
Cue
Timeline
VJ sampling
Object oriented programing environment
Media server
Distribution
Analog sunset
Digital rights management
Extended display information data
Video signal interfaces
Cable
Copper
Adaptive copper
Fiber
Passive / active adapters
VOIP
HDBASE-T/ Audio video bridging
Passive splitter
Distribution amplifier
Wireless
Scaling
Scan converting
Resolution multiplier
Control
Switchers
Passive
Glitch free
Seamless
Mixers
Matrix routers
Computers
Control communication
Timecode
OSC
Encoders
Serial communication
Virtual network computing
Artnet/ethernet
CITP protocol
Media server extensions layer
Syphon/spout
Network
Internet protocol
Switches and routers
Wireless bridging
System management
Data transfer and file sharing
Information preservation
Presentation
Optical alignment
Keystone correction
Pixel adjustment
Gamma
Color correction
Brightness
Lumens and nits
Stacking
Contrast ratio
Video black
Ambient light
Trouble shooting
Grounding and shielding
Skew
Signal strength
Sync
Genlock
Edid/handshake
Digital artifacts
Dropped frames
Latency
Content playback errors
Display errors
Control errors
Network errors
Preventive maintenance
Advanced projection design
Video mapping and masking
Masking irregular shaped objects
Mapping 3D objects
Blending
Moving fixtures
3D projection
Passive optics
Active shutters
Interactive projection
Image tracking
Blob detection
Sensors
Encoders
Particle generation and cellular automatons
Holography
Pepper's ghost
Light field display
Atmospheric projection
Large scale imaging
Augmented reality.
Citation

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