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Around the world in eighty games : from tarot to tic-tac-toe, Catan to Snakes and Ladders, a mathematician unlocks the secrets of the world's greatest games

Title
Around the world in eighty games : from tarot to tic-tac-toe, Catan to Snakes and Ladders, a mathematician unlocks the secrets of the world's greatest games / Marcus Du Sautoy.
ISBN
9781541601284
1541601289
9781541601291
Edition
First edition.
Publication
New York : Basic Books, 2023.
Copyright Notice Date
©2023
Physical Description
viii, 369 pages : illustrations, maps ; 24 cm
Summary
"Do you know where you should always move first in Tic Tac Toe? Understand the betting cube in backgammon? Want to know the best property in Monopoly? Did you know that the African game Mancala might have led one of its players to make an early approximation of the number pi? Or that the nigh-magical Golden Ratio can help you win at Rock Paper Scissors? Around the World in Eighty Games is a gleeful exploration of games and math, spanning centuries and millennia, oceans and continents, countries and cultures. Renowned mathematician Marcus du Sautoy shows how mathematics and games have always been deeply intertwined: how games provided some of the first opportunities for deep mathematical insight into the universe; how understanding math can help us play games better; and how the knowledge and enjoyment of both math and games are integral to human psychology and cultures. But du Sautoy doesn't just look at the games we play; he asks why we play them. For as long as there has been human culture, there have been games. If you look, you can find 12,000-year-old dice, game boards carved in church pews and chiseled into the stones of temples, monuments, and tombs. And for nearly as long, humans have been exploring and discovering mathematics. Taken together, math and games tell us the story of ourselves"-- Provided by publisher.
Variant and related titles
Around the world in 80 games
Format
Books
Language
English
Added to Catalog
January 08, 2024
Bibliography
Includes bibliographical references (pages 349-354) and index.
Contents
Opening moves
The Middle East. Backgammon
The royal game of Ur
Senet
Rolling bones
Symmetrical dice
The doubling cube
The Arabian Sea: what is a game and why do we play?. Homo Ludens
Animal games
Language games
The grasshopper's games
India. Chess
Carrom
Ludo
Snakes and ladders
Ganjifa cards
The Buddha's banned games
Hopscotch
The South China Sea: the math of games and the games of math. Chocolate chili roulette
Nim
The ultimatum game
The prisoner's dilemma
China. Go
Chinese chess
Pick-up sticks
Dominoes
Mah-jong
Zi Pai, Khanhoo, and the origins of playing cards
The East China Sea: cards. Whist
Bridge
Spades, hearts, diamonds, and clubs
Lady Charlotte and the game of parliament
Tarot
Japan. Hanafuda
Pokémon cards
The North Pacific Ocean: the psychology of games. Dungeons & Dragons
MangaHigh.com
Cranium
Australasia. Mu Torere
The South Pacific Ocean: games in the arts. Cluedo
Azad and The player of games
Games and riddles
Theater games
Mozart's dice game
South and Central America. Mexican bingo
Jogo do Bicho
Adugo and Komikan
Sapo
Truco
Perudo or Dudo or Liar's dice
Pitz, the Mayan ball game
The United States. The casino
The mansion of happiness
Monopoly
Scrabble
Wordle
Rock, paper, scissors
Ticket to ride
The Atlantic Ocean: computer games. Prince of Persia
Spacewar!
Tetris
The game of life
Tic-tac-toe or noughts and crosses
Africa. Mancala
Gulugufe and fanorona
Achi
Bolotoudou
Nine men's Morris
Agram
Europe. Spiel des Jahres
Pandemic
The best board game ever
Ludus Latrunculorum
Risk
L'attaque and women in the gaming industry
Pipopipette or Dots or Boxes
Dobble
SET
Mornington crescent and nongames
Infinite games
The glass bead game
Endgame.
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