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Lean game development : apply Lean frameworks to the process of game development

Title
Lean game development : apply Lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.
ISBN
9781484298435
1484298438
9781484298428
148429842X
Edition
Second edition.
Publication
New York, NY : Apress, [2024]
Physical Description
1 online resource (304 pages) : illustrations
Local Notes
Access is available to the Yale community.
Notes
Includes index.
Access and use
Access restricted by licensing agreement.
Summary
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.
Variant and related titles
O'Reilly Safari. OCLC KB.
Other formats
Original
Format
Books / Online
Language
English
Added to Catalog
January 08, 2024
Contents
Chapter 1: Introduction
Chapter 2: First steps with Lean
Chapter 3: An Inception in practice
Chapter 4: Do we really need a MVP
Chapter 5: Examples of MVGs
Chapter 6: Generating Hypothesis
Chapter 7: Test Driven Deveopment
Chapter 8: Continuous Integration
Chapter 9: The world between Design and Build
Chapter 10: Test, Code, Test
Chapter 11: Measuring and Analyzing
Chapter 12: Creating ideas for iterating
Chapter 13: Consolidating Knowledge before Expanding
Chapter 14: More about games
Chapter 15: Example game using Automated testing for game development.
Genre/Form
Electronic books.
Citation

Available from:

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