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Comics above ground : how sequential art affects mainstream media

Title
Comics above ground : how sequential art affects mainstream media / by Durwin S. Talon.
ISBN
1893905314
9781893905313
Published
Raleigh, NC : TwoMorrows Pub., ©2004.
Physical Description
1 online resource (168 pages : illustrations)
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
Comics have had a tremendous effect on popular culture and are now being felt in other storytelling mediums. This book gathers top comics professionals talking about their inspirations and training in the comics profession and its effects in 'mainstream media', including: Conceptual Illustration, Video Game Development, Children's Books, Novels, Design, Illustration, Video Game Animation, Motion Pictures and other media. Bruce Timm, Bernie Wrightson, Adam Hughes, Louise Simonson, Dave Dorman, Greg Rucka and other creators share their perspectives and their work in both comics and their "other professions". This book also boasts career overviews, never before seen art, and interviews, as well as featuring the creators' favorite works in comics.
Variant and related titles
How sequential art affects mainstream media
Underground and independent comics, comix, and graphic novels. Volume 3, The modern age. OCLC KB.
Format
Books / Online
Language
English
Added to Catalog
April 29, 2024
Contents
Introduction
Adam Hughes on comics & covers
Greg Rucka on comics & novels
Dave Dorman on comics & illustration
Louise Simonson on comics & children's books
David Guertin on comics & video games
Jeph Loeb on comics & Hollywood
Chuck Woitkevicz on comics & storyboards
Bernie Wrightson on comics & concept art
John Van Vliet on comics & visual special effects
Bruce Timm on comics & animation
Closing thoughts with Phuuz Entertainment.
Citation

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