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Video games and learning : teaching and participatory culture in the digital age

Title
Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.
ISBN
9780807751985 (pbk. : alk. paper)
0807751987 (pbk. : alk. paper)
9780807751992 (hardcover : alk. paper)
0807751995 (hardcover : alk. paper)
Published
New York : Teachers College Press, c2011.
Physical Description
xvi, 253 p. : ill. ; 26 cm.
Format
Books
Language
English
Added to Catalog
September 20, 2011
Series
TEC series.
Technology, education--connections : the TEC series
Bibliography
Includes bibliographical references and index.
Contents
Possible worlds : why study video games? Aren't they a waste of time?
Ideological worlds : what makes a "good" educational game?
Teaching with games : learning through play
Community organizing for participatory learning
Games-to-teach : designing games for learning
Games in classrooms : replaying history
The aesthetics of play
Design literacy : productive play
Games go to school : situated learning, adaptable curricula
The future of games for learning
Coda: on researching the effectiveness of educational interventions.
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