Contents: Introduction / Megan Richardson and Sam Ricketson
1. Intellectual property in news? why not? / Sam Ricketson and Jane Ginsburg
2. Emerging rights in live spectacles and other ephemera / David S. Caudill
3. Fair dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche / Jonathan Griffith
4. Fair use and transformative play in the digital age / David Tan
5. 'Someone is angry on the internet': copyright, creativity and control in the context of fan fiction / Melissa de Zwart
6. The Dancing Baby: copyright law, YouTube, and music videos / Matthew Rimmer
7. One ring to rule them all: rights in live performances / Mark Williams
8. A matter of respect: the moral rights of the entertainer / Elizabeth Adeney
9. Entertaining foreign copyrights / Graeme W. Austin
10. A seamless global digital marketplace of entertainment content / Peter K. Yu
11. Recoding famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution / Michael Handler
12. Lego's system of play meets intellectual property: from the engineered object to digital media / Dan Hunter and Julian Thomas
13. The game's the thing: property, priorities and perceptions in the video games industries / Daithí Mac Síthigh
14. Opportunity knocks for dramatic copyright in television formats / Lindy Golding
15. Filling the IP gap: privacy and tabloidism / Tanya Aplin
16. Publicity right, personality right, or just confusion? / Graeme Dinwoodie and Megan Richardson
17. Traditional knowledge as entertainment / Susy Frankel
Index.