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Sound and music for games : the basics of digital audio for video games

Title
Sound and music for games : the basics of digital audio for video games / Robert Ciesla.
ISBN
9781484286616
1484286618
9781484286609
148428660X
Publication
[Berkeley] : Apress, [2022]
Copyright Notice Date
©2022
Physical Description
1 online resource (xix, 274 pages) : illustrations (some color)
Local Notes
Access is available to the Yale community.
Notes
Includes index.
Description based on online resource; title from digital title page (viewed on April 16, 2024).
Access and use
Access restricted by licensing agreement.
Summary
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.
Variant and related titles
O'Reilly Safari. OCLC KB.
Other formats
Print version:
Format
Books / Online
Language
English
Added to Catalog
April 29, 2024
Contents
Bits, sample rates, and other fundamentals of digital audio
Current generation audio hardware
Manipulating the spectrum
More effects and digital audio workstations
Voice acting : hardware and techniques
MIDI and composing in the digital age
Introducing MIDI 2.0
Chiptunes
Audio solutions for video games
Selling and licensing.
Citation

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