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Popular culture in Europe since 1800 : a student's guide

Title
Popular culture in Europe since 1800 : a student's guide / Tobias Becker and Len Platt.
ISBN
9780415716833
0415716837
9780415716840
0415716845
9781003412595
Publication
Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2024.
Copyright Notice Date
©2024
Physical Description
235 pages : illustrations ; 24 cm
Summary
"This book tells the story of the history of popular culture in Europe since 1800, providing a framework which challenges traditional associations that have formulated popular culture firmly in relation to the post-1945 period and the economic power of the USA. Focusing on key themes associated with modernity - secularization, industrialization, social cohesion and control, globalization and technological change - this synthesis of research across a very wide field fills a gap that has long been felt by students and educators working in the field of popular culture. While it is organized as a history of cultural forms, it can also be used across a wide range of social science and humanities programmes, including media and cultural studies, literary studies, sociology and European studies. Covering the subject with a broad number of themes, this book discusses popular culture through visual culture and performance, games, music, film, television, and video games. Popular Culture in Europe since 1800 will be of interest to anyone looking for an engaged but concise overview of how book production and reading practices, visual cultures, music, performance and sports and games developed across Europe in the modern period"-- Provided by publisher.
Other formats
Online version: Becker, Tobias. Popular culture in Europe since 1800 New York : Routledge, 2023
Format
Books
Language
English
Added to Catalog
July 31, 2024
Bibliography
Includes bibliographical references and index.
Contents
Introduction
Chapter 1 Reading cultures, modernity and the word
Chapter 2 Seeing, the rise of visual culture
Chapter 3 Performance, rational entertainment and musical theatre
Chapter 4 Play, games in modern Europe
Chapter 5 Music, from folksong to pop
Chapter 6 Film, European genre movies
Chapter 7 Television, a popular culture and its politics
Chapter 8 Digital Europe, the video game.
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