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Transactions on Edutainment IX

Title
Transactions on Edutainment IX [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis.
ISBN
9783642370427
Published
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Physical Description
XII, 297 p. 142 illus. digital.
Local Notes
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Summary
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Variant and related titles
Springer ebooks.
Other formats
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
April 03, 2013
Series
Lecture notes in computer science ; 7544.
Lecture Notes in Computer Science, 7544
Contents
The Periodic Table of Elements via an XNA-Powered Serious Game
Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
Virtual Customers in a Multiagent Training Application
Game Based Early Programming Education: The More You Play, the More You Learn
Story Guided Virtual Environments in Educational Applications
Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
Effects of RPG on Middle School Players’ Intrapersonal Intelligence
Implementation of Lushan Virtual Digital Plant Museum
Pedestrian Detection Based on Kernel Discriminative Sparse Representation
The Design and Implementation of Computer-Aided Chinese Medicated Diet System
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
Real-Time Rendering Framework in the Virtual Home Design System
Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
The Boom and Bust and Boom of Educational Games.
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