The Periodic Table of Elements via an XNA-Powered Serious Game
Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
Virtual Customers in a Multiagent Training Application
Game Based Early Programming Education: The More You Play, the More You Learn
Story Guided Virtual Environments in Educational Applications
Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
Effects of RPG on Middle School Players’ Intrapersonal Intelligence
Implementation of Lushan Virtual Digital Plant Museum
Pedestrian Detection Based on Kernel Discriminative Sparse Representation
The Design and Implementation of Computer-Aided Chinese Medicated Diet System
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
Real-Time Rendering Framework in the Virtual Home Design System
Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
The Boom and Bust and Boom of Educational Games.