Dynamic and interactive digital collections and archiving
Arts and humanities, social media computing, ‘Big-Data’ crowdsourcing, networking and pedagogy
Neogeographic, geospatial and critical discursive mapping technologies
3D immersive and visualization environments; augmented realities
Electronic music, dramatic and filmic performance; visual arts
Digital story-telling, narratology, archiving and publishing
Postcolonial, cultural and indigenous digital counter-engagements and interpenetrations
Gaming, New Media and Avant Garde digital intertextualities and integrations. .