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21st Century Sports How Technologies Will Change Sports in the Digital Age

Title
21st Century Sports [electronic resource] : How Technologies Will Change Sports in the Digital Age / edited by Sascha L. Schmidt.
ISBN
9783030508012
Edition
1st ed. 2020.
Publication
Cham : Springer International Publishing : Imprint: Springer, 2020.
Physical Description
1 online resource (XVII, 301 p.) 55 illus., 24 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and provides food for thought concerning what lies further ahead. Presented as a collection of essays, the authors are leading academics from renowned institutions such as Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, and practitioners with extensive technological expertise. In their essays, the authors examine the impacts of emerging technologies like artificial intelligence, the Internet of Things, and robotics on sports and assess how they will change sport itself, consumer behavior, and existing business models. The book will help athletes, entrepreneurs, and innovators working in the sports industry to spot trendsetting technologies, gain deeper insights into how they will affect their activities, and identify the most effective responses to stay ahead of the competition both on and off the pitch. .
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
September 21, 2020
Series
Future of Business and Finance,
Future of Business and Finance,
Contents
I. Introduction
How technologies impact sports in the digital age
Taxonomy of sportstech
How Thesis Driven Innovation Radars could benefit the sports industry
II. Physical Technologies
Robotics, automation, and the future of sports
Robotics and AI: How technology may change the way we shape our bodies and what this does to the mind
The reach of sports technologies
The future of additive manufacturing in sports
The current state and future of regenerative sports medicine
III. Information Processing Technologies
Big Data, artificial intelligence, and quantum computing in sports
The data revolution: Cloud computing, artificial intelligence and machine learning in the future of sports
Blockchain: From fintech to the future of sport
The rise of Emotion AI: Decoding flow experiences in sports
IV. Human interaction technologies
Strategies to reimagine the stadium experience
Virtual reality & sports: The rise of mixed, augmented, immersive, and esports experiences
Video games, technology, and sport: The future is interactive, immersive, and adaptive
V. Final
Impossible sports
Beyond 2030: What sports will look like for the athletes, consumers and managers.
Also listed under
Schmidt, Sascha L. editor.
SpringerLink (Online service)
Citation

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