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Serious fun : architecture & games

Uniform Title
Serious fun (nai010 publishers)
Title
Serious fun : architecture & games / Mélanie van der Hoorn.
ISBN
9789462086890
9462086893
Publication
Rotterdam : nai010 publishers, [2022]
Copyright Notice Date
©2022
Physical Description
202 pages : illustrations (chiefly color) ; 31 cm
Notes
Catalog of an exhibition held at Architekturzentrum Wien, Austria, March 16-September 2, 2022.
Summary
Serious Fun is about architecture and urban design games that have been conceived and created by architects, urban designers, artists and game developers since the end of the twentieth century -- from doll's houses to construction games and city building games, from SimCity to Block by Block. The games are looked at from both a game technical and an architectural-critical point of view. As much attention is paid to the games themselves (the way they look, their construction and rules) as to their playing -- in particular, to the space that players receive or take for their personal, spontaneous, unexpected and especially subversive moves and ideas. What perception of, and interaction with, the built environment do they express? What messages do the games communicate? How critical and innovative are the underlying concepts: Are stereotypes confirmed or broken? Do they address environmental and social issues? Serious Fun presents games and playfulness as serious tools for every architect and urban designer. This book concludes a triptych about alternative forms of representation and communication in architecture and urban design. Exhibition: Architekturzentrum Wien, Austria (16.03. - 02.09.2022).
Variant and related titles
Architecture and games
Format
Books
Language
English
Added to Catalog
October 07, 2022
Bibliography
Includes bibliographical references (pages 200-202).
Contents
The power of playfulness: plunging into and reflecting on architecture games
Beyond the pitched roof? Breaking through the walls of the traditional doll's house
The block as transformation artist: the versatility of building systems
The dos and dont's of the perfect city: choices and ideologies in city building games
Risking playfulness for a greater good: applied games in and from design practice.
Genre/Form
Exhibition catalogs
Citation

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