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On-screen language in video games : a translation perspective

Title
On-screen language in video games : a translation perspective / Mikołaj Deckert, Krzysztof Hejduk.
ISBN
9781009042321 (ebook)
9781009045513 (paperback)
Publication
Cambridge : Cambridge University Press, 2022.
Physical Description
1 online resource (95 pages) : digital, PDF file(s).
Local Notes
Access is available to the Yale community.
Notes
Title from publisher's bibliographic system (viewed on 27 Oct 2022).
Access and use
Access restricted by licensing agreement.
Summary
In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of Tom Clancy's The Division 2 and Shadow Warrior 2, from which over 1000 cases of unique and meaningful OSL were extracted, almost exclusively in languages other than Polish. Close to 100 representative examples are examined in this Element to map out a comprehensive typological account of OSL. First, visual-verbal stimuli are categorised by their prominence in the 3D environment. The second typology focuses on the identified OSL functions. A supplementary typological distinction is proposed based on the technical (static vs. dynamic) implementation of OSL. The discussion of findings and implications notably comprises input from an interview that the authors conduced with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.
Variant and related titles
Cambridge core frontlist 2022.
Other formats
Print version:
Format
Books / Online
Language
English
Added to Catalog
November 23, 2022
Series
Cambridge elements. Elements in translation and interpreting
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