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Gaming is unlikely A Theory of Ludic Action

Title
Gaming is unlikely [electronic resource] : A Theory of Ludic Action / by Fabian Arlt, Hans-Jürgen Arlt.
ISBN
9783658399641
Edition
1st ed. 2023.
Publication
Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer, 2023.
Physical Description
1 online resource (VIII, 176 p.) 1 illus.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
A concept of game is justified and developed that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society. The content The social function and intrinsic nature of play · Variations and transformations of the game · Playing in the digital sandbox · Gamification hype, pedagogical and economic colonizations · Modern play spaces: On the ludic basic feeling of digital culture The authors Fabian Arlt, M. A., studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin. Prof. Dr. Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
February 22, 2023
Contents
Function and stubbornness of the game
The game discourse: points of consensus, contact, counterpoint
Variations and transformations of the game
Expansions and corruptions of the game
Modern game spaces and the Ludic basic feeling of digital culture.
Also listed under
Arlt, Hans-Jürgen. author.
SpringerLink (Online service)
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