I. Tailoring for Every Body
1. Introduction to Part I
2. Preliminaries
3. Domes and Pyramids
4. Tailoring via Sculpting
5. Pyramid Seal Graph
6. Algorithms for Tailoring via Sculpting
7. Crests
8. Tailoring via Flattening
9. Applications of Tailoring
II. Vertex-Merging and Convexity
10. Introduction to Part II
11. Vertex-Merging Reductions and Slit Graphs
12. Planar Spiral Slit Tree
13. Convexity on Convex Polyhedra
14. Minimal-length Enclosing Polygon
15. Spiral Tree on Polyhedron
16. Unfolding via Slit Trees
17. Vertices on Quasigeodesics
18. Conclusions
Bibliography
References
Index.