Section I: Theory and Research
Chapter 1: Repurposing as a Creative Teaching Approach
Chapter 2: The Precarious Balance Between Autonomy and Constraints that Encourages Creativity
Chapter 3: Use of Learning Analytics to Support Creative STEAM Education in Primary Schools
Chapter 4: Imagine and Play with the Possibilities: Improv Prototyping within Constraints
Chapter 5: The Game Plan: How to Design a Curricular Game Within Limits
Chapter 6: Gestalt Theory in Relation to Creativity with Limitations
Section II: Practice and Application
Chapter 7: Creative Action Science Using Extreme Sports
Chapter 8: Contextualizing Green Architecture in the Math Class
Chapter 9: Creative Social Studies Education: How to Nurture Thoughtful Explorers
Chapter 10: Design Under Constraints: Creative Engineering Education in China
Chapter 11: Creativity and the Inquiry Design Model
Chapter 12: Biotechnologies that Encourage Creativity
Section III: Future Directions
Chapter 13: Space Science Engagement through Low Cost Technology Implementations with NASA Resources
Chapter 14: Navajo Educational Experiences
Chapter 15: Studying Creativity within Educational Makerspaces: A Tri-Modal Analysis
Chapter 16: Creative Medical Simulations
Chapter 17: The IConIC Model for Integrated Constraints in Creativity
Chapter 18: K-12 Digital Storytelling: Crafting Collaboration
Chapter 19: Concluding Concepts for Optimizing Creative Constraints. .