Title
Gamification in A Flipped Classroom [electronic resource] : Pedagogical Methods and Best Practices / by Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera.
Publication
Singapore : Springer Nature Singapore : Imprint: Springer, 2024.
Physical Description
1 online resource (XVIII, 199 p.) 23 illus., 12 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
Variant and related titles
Springer ENIN.
Other formats
Printed edition:
Printed edition:
Printed edition:
Added to Catalog
May 08, 2024
Contents
Introduction
Flipped Classroom
Gamification in Education and Learning
Gamification in the Flipped Classroom
Gamification Platforms for Flipped Learning Implementation
Summary and Conclusion.
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SpringerLink (Online service)