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Game Design for Free-to-Play Live Service

Title
Game Design for Free-to-Play Live Service [electronic resource] / by Stanislav Stanković.
ISBN
9783031561566
Edition
1st ed. 2024.
Publication
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Physical Description
1 online resource (XIII, 270 p.) 117 illus., 109 illus. in color.
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game. In addition, this book: Based on the author's first-hand experience in designing and operating free-to-play mobile games Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way Shows readers how to design games in a way that ensures long-term success and profitability, in live operation.
Variant and related titles
Springer Nature Synthesis Collection of Technology.
Other formats
Printed edition:
Printed edition:
Printed edition:
Format
Books / Online
Language
English
Added to Catalog
June 10, 2024
Series
Synthesis lectures on image, video, and multimedia processing.
Synthesis Lectures on Image, Video, and Multimedia Processing,
Contents
Introduction
Business Model of Free To Play
Player psychology
Modeling player audience
Understanding time
Mathematics of game design
Social features
Game design methods
Live service
Practical design examples.
Citation

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