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The intersection of animation, video games, and music : making movement sing

Title
The intersection of animation, video games, and music : making movement sing / edited by Lisa Scoggin and Dana Plank.
ISBN
1000871061
1000871118
1032172231
9781000871067
9781000871111
9781032172231
1032172223
9781032172224
9781032172248
Publication
New York, NY : Routledge, 2023.
Copyright Notice Date
©2023
Physical Description
1 online resource (xviii, 220 pages) : illustrations.
Local Notes
Access is available to the Yale community.
Notes
Description based on online resource; title from digital title page (viewed on May 01, 2023).
Access and use
Access restricted by licensing agreement.
Biographical / Historical Note
Lisa Scoggin holds a PhD in musicology from Boston University, USA, and specialises in music in American animation. Dana Plank is Adjunct Lecturer in music history for the Hartt School, University of Hartford, and The Ohio State University, USA.
Summary
"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"-- Provided by publisher.
Variant and related titles
Taylor & Francis. EBA 2024-2025.
Other formats
Print version: Intersection of animation, video games, and music [1.] New York : Routledge, 2023
Format
Books / Online
Language
English
Added to Catalog
August 07, 2024
Series
Routledge research in music.
Routledge research in music series
Bibliography
Includes bibliographical references and index.
Contents
Part I. Adaptation and Comparative Usage. What is Real? Diegetic Spaces in Epic Mickey / Andrew S. Powell ; Rusted Red : Machinarium as Political Allegory /Tristan Kneschke ; A Watercolor that can be Played : Gris and the Appeal of Hand-Made Indie Games / María Lorenzo Hernández and Armando Bernabeu Lorenzo ; Building Worlds with Beethoven : Epistemic Roles of (Classical) Music in Animated Films and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin
Part II. Gender, Sex, and Sexuality. Xandir P. Wifflebottom, Video Game Hero? / Karen M. Cook ; Who on Earth is Carmen Sandiego? : Two Case Studies in Aural Identity / T.J. Laws-Nicola and Brent Ferguson ; Into the Dragon's Lair : A Sonic Tapestry of Medievalism, Gender, and Sexuality / Dana Plank ; From Fantasy to Trauma : Sound and Sex in School Days / Ko On Chan
Part III. Nostalgia. The Retrospective and Retrocursive Stances in Retro Game Aesthetics : How DuckTales Remastered Got the Last Quack / Dominic Arsenault ; (Re)creating the (Imagined) Past in Kingdom Hearts III / Ryan Thompson ; Chiptunes to Cartoons : Video Game Aesthetics in the Plot and Sound World of Adventure Time! / Matthew Ferrandino ; Rurouni Kenshin : Anime-driven Nostalgia in Gaming Soundscapes / Stacey Jocoy ; Looking Forward, Turning Back : Ni no Kuni as a Renegotiation of the Animēshon Concept / Jason Cody Douglass and Rayna Denison.
Genre/Form
Electronic books.
Citation

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