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Playful pedagogy in the pandemic : pivoting to game-based learning

Title
Playful pedagogy in the pandemic : pivoting to game-based learning / Emily K. Johnson and Anastasia Salter.
ISBN
1000640205
1000640299
1003281699
9781000640205
9781000640298
9781003281696
1032251263
9781032251264
9781032251271
Publication
Abingdon, Oxon ; New York, NY : Routledge, 2023.
Physical Description
1 online resource (xiii, 149 pages) : illustrations.
Local Notes
Access is available to the Yale community.
Notes
Description based on online resource; title from digital title page (viewed on August 23, 2022).
Access and use
Access restricted by licensing agreement.
Summary
"Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry"-- Provided by publisher.
Variant and related titles
Taylor & Francis. EBA 2024-2025.
Other formats
Print version: Johnson, Emily K. Playful pedagogy in the pandemic Abingdon, Oxon ; New York, NY : Routledge, 2023
Format
Books / Online
Language
English
Added to Catalog
August 08, 2024
Series
The COVID-19 pandemic series
Bibliography
Includes bibliographical references and index.
Contents
Preface : positioning our play
Introduction : play for serious times
The problem of gamification
These aren't the games you're looking for
Searching for meaningful pandemic play
Confronting the perils of play
Designing playfully for a distant future
Conclusion : the fatigue is real.
Citation

Available from:

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