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The Routledge handbook of role-playing game studies

Title
The Routledge handbook of role-playing game studies / edited by José P Zagal and Sebastian Deterding.
ISBN
1003298044
1040029744
1040029760
9781003298045
9781040029749
9781040029763
9781032277783
9781032286945
Publication
New York : Routledge, 2024.
Physical Description
1 online resource.
Local Notes
Access is available to the Yale community.
Notes
Description based on print version record and CIP data provided by publisher; resource not viewed.
Access and use
Access restricted by licensing agreement.
Biographical / Historical Note
José P. Zagal is Professor at the University of Utah's Division of Games. He has edited and authored numerous books and articles on game ethics, games education, game design, and more. He most recently co-edited Fifty Years of Dungeons & Dragons and co-authored Seeing Red: Nintendo's Virtual Boy. He was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) and named a Fellow of the Higher Education Video Game Alliance (HEVGA) for his contributions to games research. He also serves as the Editor-in-Chief of DiGRA's flagship journal Transactions of the Digital Games Research Association (ToDiGRA). Sebastian Deterding is Chair at the Dyson School of Design Engineering at Imperial College London, UK. He serves as founding Editor-in-Chief of ACM Games: Research and Practice and co-editor of The Gameful World. He has been an RPG player and designer for more than 30 years, and has published ethnographic portraits of the German pen-and-paper RPG subculture.
Summary
"This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur's Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as exploring actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies, immersive experiences, and looking to learn more about the ever-growing, interdisciplinary field of RPG studies"-- Provided by publisher.
Variant and related titles
Handbook of role-playing game studies
Taylor & Francis. EBA 2024-2025.
Other formats
Print version: Routledge handbook of role-playing game studies New York : Routledge, 2024
Format
Books / Online
Language
English
Added to Catalog
August 08, 2024
Series
Routledge media and cultural studies handbooks
Bibliography
Includes bibliographical references and index.
Contents
Section I: Definitions
Definitions of role-playing games / José P. Zagal and Sebastian Deterding
Section II: Forms
Precursors / Jon Peterson
Tabletop role-playing games / William J. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton
Live-action role-playing games / J. Tuomas Harviainen, Rafael Bienia, Sarah Lynne Bowman, Simon Brind, Michael Hitchens, Yaraslau I. Kot, Esther MacCallum-Stewart, David W. Simkins, Jaakko Stenros, Ian Sturrock, and Xiong Shuo
Single-player computer role-playing games / Douglas Schules, Jon Peterson, and Martin Picard
Multi-player online role-playing games / Mark Chen, Jon Peterson, and David W. Simkins
Text-based role-playing games / Jessica Hammer and Paul Czege
Section III: Disciplinary Perspecives
RPG theorizing by designers and players / Evan Torner
Game design and role-playing games / Staffan Björk and José P. Zagal
Theatre and performance studies and role-playing games / Sarah Hoover, David W. Simkins, Sebastian Deterding, David Meldman and Amanda Brown
Sociology and role-playing games / J. Patrick Williams, David Kirschner, Nicholas Mizer, and Sebastian Deterding
Psychology and role-playing games / Sarah Lynne Bowman and Andreas Lieberoth
Literary studies and role-playing games / David Jara and Evan Torner
Learning and role-playing games / Jessica Hammer, Alexandra To, Karen Schrier, Sarah Lynne Bowman, and Geoff Kaufman
Economics and role-playing games / Isaac Knowles and Edward Castronova
Section IV: Interdisciplinary Issues
The impact of role-playing games on culture / Esther MacCallum-Stewart, Jaakko Stenros, Staffan Björk, and William J. White
Documented and actual play in role-playing games / Shelly Jones
World building in role-playing games / Karen Schrier, Evan Torner, and Jessica Hammer
Role-playing games as subculture and fandom
Esther MacCallum-Stewart and Aaron Trammell
Immersion and shared imagination in role-playing games / Sarah Lynne Bowman
Players and their characters in role-playing games / Sarah Lynne Bowman and Karen Schrier
Transgressive role-play / Jaakko Stenros and Sarah Lynne Bowman
Sexuality and the erotic in role-play / Ashley ML Guajardo and Jaakko Stenros
Diversity, equity, and inclusion in role-playing games / Adrianna Burton, Aaron Trammell, Katherine Castiello-Jones
Power and control in role-playing games / Jessica Hammer, Whitney Beltrán, Jonathan Walton, and Moyra Turkington.
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