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Godwired : religion, ritual, and virtual reality

Title
Godwired : religion, ritual, and virtual reality / Rachel Wagner.
ISBN
020314807X
1136512144
9780203148075
9781136512148
0415781442
0415781450
9780415781442
9780415781459
Published
Abingdon, Oxon ; New York : Routledge, 2012.
Physical Description
1 online resource (266 pages)
Local Notes
Access is available to the Yale community.
Access and use
Access restricted by licensing agreement.
Summary
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher
Variant and related titles
Taylor & Francis. EBA 2024-2025.
Other formats
Print version: Wagner, Rachel. Godwired. Abingdon, Oxon ; New York : Routledge, 2012
Format
Books / Online
Language
English
Added to Catalog
September 26, 2024
Series
Religion, media, and culture series.
Media, religion, and culture
Bibliography
Includes bibliographical references (pages 246-262) and index.
Contents
Walkthrough
The stories we play: interactivity and religious narrative
The games we pray: what is this ritual-game-story thing?
The other right here: in search of the virtual sacred
Me, myself, and Ipod: hybrid, wired, and plural selves
God-mobs: virtually religious community
What you play is what you do?: procedural evil and videogame violence
Xbox apocalypse: video games, interactivity, and revelatory literature
Making belief: transmedia and the hunger for the real
Expansion pack.
Genre/Form
Electronic books.
Citation

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